The Flower in the Sepulcher
Port Willow Faction Rules
Character level +1/4 levels
Appraise 5 or more ranks: +1
Profession 5 or more ranks: +1
Craft 5 or more ranks: +1
Diplomacy 5 or more ranks: +1
Resides permanently in Port Willow: +2
Regularly attends services at the Trinitarian Church: +1
Own a trading house: +2
Member of a guild headquartered in Port Willow: +1
Member of one of the Big Three merchant’s guilds: +3
Non-adventuring income over 1,000 gp per annum: +2
Sworn ally of the Lords in Exile: -2
Familial member of a House of the Lords in Exile: -5
Member of the Assassin’s Guild: +2
Member of the Smuggler’s Guild: -3
Elf, half-elf, gnome, halfling, lizardfolk, or dwarf: -1
Half-orc or monstrous humanoid: -3
Completes a job on behalf of a resident of Port Willow: +3 per job
Completes a job on behalf of the Trinitarian Church: +3 per job
Completes a job on behalf of a Big Three Merchant’s Guild: +4 per job
Strikes a trade deal that brings profits into a Port Willow guild: +2
Cooperates with an organization of the Empire of the Horse: +1 to +3 (depending on degree)
Is uncooperative with an organization of the Empire of the Horse: -1 to -3 (depending on degree)
Donates to the Trinitarian Church: +1 per 1,000 gp
Commits a crime against a resident of Port Willow: -1 to -5 (depending on severity)
Rank 3 or lower: None
Rank 4-13: Comparison Shopper: You’ve spent enough time around the markets to know where to look for good deals. Gain + 2 to Diplomacy rolls made to negotiate the price of goods.
Rank 14-19: Social Climber: Take a -1 penalty on social skills with lower and working-class Treffmen (including adventurers) to gain a + 3 bonus on social skills with middle-and-upper-class Treffmen.
Rank 20-24: Venture Capital: Your trading contacts have deemed you to be a sound investment. Whenever you complete a job for a guild or organization headquartered in Port Willow, you receive a bonus of 100 gp per character level.
Rank 25+: Hostile Takeover: The best way to crush a rival while keeping your hands clean. Once every three months, you can call on the economic leverage of your friends and allies in Port Willow to put the leader of a guild or free company in Treff out of business.